Play against your friends in a fully physics-driven micro-MOBA!
Check it out on ITCH.IO!
In purpose, Planet Punchers is a 2-player distillation of the MOBA genre: push the lane to win.
In practice, it’s a physics-driven twin-stick shooter, where damage is based on impulse, and creeps and players alike fill the plane with hurtling projectiles.
Planet Punchers was made by a team of 5 in a month, using the Unity engine. I managed the team, designed the game, and programmed, among other things, the behavior of the creeps and towers.